Country : Singapore
  • Full-time
  • Contract

Game Technical Artist (Unity & Unreal)

About Us Started in 2015 by Massimo Mercurio, MOS Studio is the result of many disciplines merging together to coalesce into the mobile gaming studio. The experience of years dedicated to project management, building, design and construction, and art creation, meets the enthusiasm for the gaming world in an unusual integrated solution that celebrates creativity and quality, in a challenging arena. At MOS Studio, we are dedicated to designing and producing games on the iOS and Android platforms that are both entertaining and enriching with the greater purpose of exploring new boundaries and delivering better gaming experience.


  • A Technical Artist who excels at troubleshooting and providing technical support for the art department. You have 2-5+ years of development experience and you are credited on at least two game titles.
  • A liaison between art and programming. You work and play well with others (artists & programmers) and you will ensure a smooth running art pipeline and an optimized game.
  • Experienced working with game engine technology. Whether licensed or proprietary, you have a working knowledge of game engine technology.
  • Inquisitive: In cases where you don’t know the answer, you are excited to learn and apply new technologies and techniques to figure it out
  • Iterative: You understand that the present is just a stepping stone to the future. Your focus is on what is next. And then what’s next after that. And then what’s next after that.
  • Articulate: Whatever your style of communication, you convey your ideas completely because you understand that collaboration is healthiest when concepts are clear.
  • Solid portfolio in game programming


    We are looking for full time employment station in our office in Metro Manila / Singapore:

    - 4+ years of industry experience in 3D modeling, and asset creation. (portfolio review required).   
    - 1+ years of experience with script tools and interactions for Unity and 3DS Max or Maya.   
    - 1+ years’ experience with writing and editing CG shaders.   
    - Advanced understanding of at least one current gen level editor, Unity preferred.   
    - Excellent time management skills between multiple ongoing projects.     
    - Proficient written and oral skills for interfacing with external customers.

    Components instead of salary
    Profit Sharing

    Total applicants :1 Job posted 12 months ago Total Views : 433 Unique Views : 433

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